Skip to content
WhiteGambling
Tip the author
TablesRules

Shooting in craps: your turn with the dice

In craps, the dice pass clockwise around the table. The shooter must bet the pass or don’t pass line, pick two dice from the stickman, and throw them with one hand so both hit the back wall.

Reviewed Oct 14, 2026

Answer first

90s
RuleWhat it means
Line betBet pass or don’t pass to shoot
One handPick up and throw with one hand
Back wallBoth dice must hit the far wall
Stay in viewKeep the dice over the table
Seven-outYour turn ends; dice move left

Key numbers

Shooting in four numbers

2Dice you throwChosen from 5 or 6
1Hand allowedAlways the same hand
About 8Average rollsPer shooter turn
ClockwiseDice moveAfter each seven-out

In short

Key takeaways

  • You can pass the dice if you do not want to shoot.
  • Both dice must hit the back wall for a fair roll.
  • A die that leaves the table ends that roll; the shooter may ask for the same die.
  • Shooters lose the dice only on a seven-out, not on a craps roll on the come-out.

Cheat sheet

A shooter’s turn

Glance the pips — compare in one second.

  1. 1Come-out: 6

    Point is 6

  2. 2Roll: 9

    No decision on the line

  3. 3Roll: 6

    Point made — shooter keeps the dice

  4. 4New come-out: 3

    Craps; line loses but shooter keeps going

  5. 5Later: seven-out

    Turn ends

When the shooter keeps or loses the dice

RollOn come-outAfter a point
7Win, keep diceSeven-out, lose dice
11Win, keep diceNo line decision
2, 3, 12Line loses, keep diceNo line decision
Point numberSets the pointPoint made, keep dice

Only a seven after a point ends the turn.

Picking the dice

The stickman pushes five or six dice to you. Choose two with one hand and return the rest. Keep the same hand on the dice for the whole turn.

Do not hide the dice under your hand or move them off the table.

No-roll and call situations

SituationUsual call
Die leaves the tableNo roll; new or same die
Die lands on a chip stackRead as it lands, or re-roll
Throw does not hit the wallWarning, then may be voided
Stickman calls no roll firstRoll does not count

The boxman has the final word.

Throwing well

A soft throw that hits the wall and settles is ideal. Hard throws risk dice flying off the table and slowing the game.

Aim past the chips and away from players’ hands.

Sequence

Taking your turn

  1. Step 01

    Wait for the dice

    They come to you clockwise.

  2. Step 02

    Place a line bet

    Pass or don’t pass.

  3. Step 03

    Pick two dice

    With one hand.

  4. Step 04

    Throw to the back wall

    Both dice.

  5. Step 05

    Keep rolling

    Until a seven-out.

Passing the dice

If you do not want to shoot, say "pass" or wave off the dice. You can still bet on every roll.

Many tables are happy to let new players watch a few shooters first.

Floor rules

Shooter terms

Know before you sit

Shooter
The player throwing the dice.
Seven-out
A 7 after a point; the turn ends.
No roll
A roll that does not count.
Stickman
The dealer who handles the dice.

Online and electronic craps

Online and bubble craps use random results, so there is no shooter. Live dealer craps studios use a mechanical shaker or a dealer who throws for the table.

Hot rolls

Long rolls of 20 or more throws happen, but they are rare and random. The record at a casino table is 154 rolls, set in Atlantic City in 2009.

Common mistakes

Throwing with two hands
Use one hand only.
Short throws
Hit the back wall.
Taking dice off the table
Keep them over the felt.
Shooting without a line bet
It is required.

Keep reading

Related pages

Go play

Where to play in Las Vegas

Tap a resort — each row opens that casino’s White Gambling page (hours, game mix, floor facts). Venues with this game in official counts, sorted high to low.

Browse all Las Vegas casinos →

After the 90 seconds

Questions before and after you play

A 90-second guide cannot cover every table moment. Tap a group, then a question — answers are short paragraphs, not one-liners.

01Basics

Do I have to shoot in craps?

No. You can pass the dice and keep betting. House rules can vary, so check the table placard or ask the dealer.

What bet do I need to shoot?

A pass line or don’t pass bet at the table minimum. House rules can vary, so check the table placard or ask the dealer.

How long is a shooter’s turn?

Until a seven-out. On average, that is about eight rolls. House rules can vary, so check the table placard or ask the dealer.

02Throwing

Do the dice have to hit the back wall?

Yes. Both should hit it for a fair roll. House rules can vary, so check the table placard or ask the dealer.

Can I use both hands?

No. Pick up and throw with one hand. House rules can vary, so check the table placard or ask the dealer.

What if a die goes off the table?

The roll is void. You can ask for the same die back. House rules can vary, so check the table placard or ask the dealer.

03Etiquette

Can I shoot with a don’t pass bet?

Yes, though some players dislike it. House rules can vary, so check the table placard or ask the dealer.

Should I tip as the shooter?

Many shooters place a small bet for the dealers. House rules can vary, so check the table placard or ask the dealer.

Can I change hands mid-turn?

Keep the same hand for the whole turn. House rules can vary, so check the table placard or ask the dealer.

Sources

  1. Wizard of Odds — Craps Not from a registry (Reference source, not an official registry) · accessed Oct 14, 2026Rules
  2. Nevada Gaming Control Board — Approved games · accessed Oct 14, 2026Game rules
  3. Nevada Gaming Control Board · accessed Oct 14, 2026Approved games and gaming revenue reports
  4. National Council on Problem Gambling — Help and resources Not from a registry (Reference source, not an official registry) · accessed Oct 14, 2026Free, confidential help: call or text 1-800-GAMBLER